Review: “Little Nightmares”

Jade Rayner | Copy Editor

If you’ve ever wondered what it would look like to combine the style of Tim Burton with the adventure and covert horror of Hayao Miyazaki’s “Spirited Away” “Little Nightmares” is here to deliver.

“Little Nightmares,” a side-scroller suspense-adventure game by Tarsier Studios, was released on April 27 and is perfect for getting in a spooky mindset for Halloween. The game centers around Six, a small child trying to find their way out of The Maw, a cruise ship full of large, grotesque characters that will eat Six if they get the chance.

Much like the “Amnesia” games, the monsters must be ran from rather than fought, with a few exceptions. “Little Nightmares” also shares similarities with Playdead’s “Limbo” in that they are both side-scrollers which focus on a child protagonist, and puzzle-solving is needed to travel through the game.

I would say a big pro and con for this game is how accessible it is for a wide range of gamers and non-gamers alike. Being one of the worst gamers I know, I obviously died at least 40 times over the course of this fairly-short game, and I’m sure that is missing a good handful of them. However, for those well seasoned at gaming, it might not pose the same challenge that “Limbo” would. Although the beginning sets the scene differently, most of the game is well-lit and the monsters aren’t very difficult to escape, especially if you died once and have been able to see their movements. The first level is by far the most difficult, but you will be rewarded if you choose to make it throught the whole game.

There’s something for everyone within The Maw. Childlike playfulness and imagination is encouraged while the player learns to navigate the mouse-sized Six around the massive rooms in The Maw. Once the monsters come out, horror fans are presented with fast-paced suspense, but it’s never too much to handle. For those sticklers like myself who demand an aesthetically pleasing design in their entertainment, there are no disappointments. I cannot stress enough how beautiful and unique a world Tarsier Studios created.

My recommendation is this: drop whatever game, Netflix series or memoir you’re working on, and do yourself a favor by immersing yourself in the world of “Little Nightmares.” It’s not a big time commitment considering it only took me — a “noob” of a gamer  — a total of four or five hours to complete. Throughout the journey of completing this game, I felt both emotionally and physically frustrated, angry, excited, sad and in love for a variety of reasons. No other game has ever sparked as visceral of a response from me as “Little Nightmares,” and if that doesn’t intrigue you, nothing will.

“Little Nightmares” is available on PlayStation 4, Xbox One and Microsoft Windows through Steam.

 

Contact the author at journalcopy@wou.edu