Mount Hood

How I learned to stop worrying and love the bomb

By: Jack Armstrong 
Copy Editor

I wanted to start this review off in an honest manner by letting you, the reader, know up front that I am a huge Bethesda fan. I love “Doom,” “Wolfenstein” (yes, even the reboot), “Fallout,” and “The Elder Scrolls.”

So you can imagine how I felt picking up “Fallout 4” last Tuesday, Nov. 10. I was ecstatic to have another entry in my favorite variety of Bethesda brand, open world, first-person RPG goodness.

Of course, my excitement was tempered. Could the team who had brought me “Fallout 3” and Skyrim really suck me back into giving away 300 plus hours of my life?
I’m happy to report that they have done it again.

“Fallout 4” takes place in Boston, and in a welcome shift, the player actually starts in a pre-nuclear war suburb called Sanctuary Hills. After designing your protagonist, you are greeted by a Vault-Tec salesman who enrolls you and your family in the nearest nuclear safe vault.

As luck would have it, no sooner does your pen touch the contract than the alarm sounds, the missiles have launched, and war is upon you. You successfully rush to your vault with your family, but all is not what it seems. This is when your story begins.

The movement and player interactions feel comfortable and familiar, but if you didn’t like the way either “Fallout: New Vegas” or “Skyrim” played, don’t expect any vast deviation in the overall approach.

The controls are virtually unchanged, but the upgrades to the heads-up display and the quick weapon switch system are welcome.

The graphics have been at the center of discussion surrounding the game, but it looks like these worries were unfounded. Despite the slower frame rate, the console edition looks great and, most importantly, a huge step up from “New Vegas.”

Your trusty Pip-Boy is back in action, and the S.P.E.C.I.A.L. stats system returns as the primary method of determining play style.

With no level cap to limit progress, you could conceivably max out all the skills, but it still pays to focus on how you want to play the game.

Do you feel like Mad Max, like you want to tear up the wasteland with your bare hands, upgrade Strength, Endurance, and Agility to hit harder and take more punishment? Feeling more of a Han Solo vibe like you’d rather charm your way around? Charisma, Perception, Intelligence, and Luck are your tools.

Of course, combat plays a huge role, and “Fallout 4” has refined the Bethesda recipe with an emphasis on realism.

The Vault-Tec Assisted Targeting System makes a return but rather than pausing the combat completely it just slows combat. So while you have extra time to target, your foes have extra time as well.

The combat really showcases the new customization system for weapons, by far one of the best new additions. Bits of junk collected around the wasteland can now be broken down into components and crafted into weapon modifications.

Channel your inner MacGyver and use the glass from an empty Nuka Cola bottle, the crystal and screws from a discarded watch, and a touch of nuclear material to create a glowing dot reflex sight for that handy shotgun.

The possibilities are numerous for all guns and melee weapons, and the more skills you unlock on your S.P.E.C.I.A.L tree, the more upgrades you can create and unleash.

The other big addition is a new companion, this time in the form of a dog. Shortly after beginning your journey, you come across a dog who can be recruited to follow you on your adventures. Even though you don’t get to name him, you can customize his appearance with armor and other accessories you pick up along the way.

Companions are plentiful, and actually extremely helpful, which is a nice change of pace from other Bethesda games.

Not only can they carry supplies, but they are easily given orders, and once you set up a base, they can be told to wait at a base until you need them.

You will need friends to ensure your survival out in the post-apocalyptic wasteland. The map is huge. I’ve already logged close to 24 hours in the game and I’ve only managed to explore about a third of its total spread.

While much of the scenery is colored in a similar palate, different areas all have a distinct feel. Which is helpful when you’re trying to get your bearings.

There are a few complaints.

When I first ventured out into the wasteland, I was overwhelmed, and the learning curve went from nothing, to having to do all the things too quickly. Realistic? Yes. Frustrating? Absolutely.

The default control scheme was just different enough from previous entries that I was confused, but a quick shift in the menus and I was able to play my preferred control scheme from “Fallout 3.”

Finally, the system of building both in settlements and at crafting stations is difficult and not explained very well, if at all.

It took me a lot of trial and error to figure out how to negotiate all the menus and control nuances involved in building and customizing, and I have played “The Elder Scrolls” and “Fallout” a lot. I also encountered the most glitches when trying to build structures in my settlements.

This felt the most unpolished of all the in-game experiences.

Overall, I had high expectations for this edition of “Fallout,” and it continues to exceed every one of them.

If you are a fan of Bethesda, the open-world genre, RPG, first-person shooters, or really just a fan of video games in general, I highly recommend you pick this title up as soon as you can.

3.75 out of 4 paws.

“Fantastic Beasts and Where to Find Them”

By: Ashton Newton 
Staff Writer

2011 brought us the end of JK Rowling’s magical world of Harry Potter in cinemas with “Harry Potter and the Deathly Hallows Part 2.”

Since then, fans have been hungry for new Harry Potter material. Occasionally, on her website, Pottermore, Rowling will deliver with a new short story focusing in on a specific character.

Warner Brothers announced in 2013 that Rowling would make her screenwriting debut with the new Harry Potter spinoff “Fantastic Beasts and Where to Find Them,” due out in 2016, which is set to kick off an entirely new series set in the wonderful world of Harry Potter.

The film follows Newt Scamander, played by Eddie Redmayne (“The Theory of Everything”), a British wizard who arrives in 1920’s New York for a meeting with the Magical Congress for the United States of America.

Scamander carries around a briefcase filled with magical and dangerous creatures, and the story begins when the creatures are set free, threatening relations between the American wizards and the “no-maj” citizens (as muggles are called in America).

“Fantastic Beasts and Where to Find Them” is a common textbook in the Harry Potter universe. Scamander is the author, detailing the qualities of creatures in the wizarding world, and future films will explain how he became so knowledgeable.

After the box office failures that Warner Brothers faced with “Pan” and “Entourage” this year, the studio is really hoping for a 2016 homerun.

With the love that fans have for the Harry Potter series, allowing them to dive back into the universe once more should benefit Warner Brothers greatly.

Rowling is also coming out with a play titled “Harry Potter and the Cursed Child,” which premiers in London July of 2016 and is called “The eighth Harry Potter story.”

The play takes place over two parts meant to be watched in the same day, and it follows Harry Potter, now an overworked Ministry of Magic employee, and his son Albus Potter, who struggles with the weight of being Harry’s son.

As of right now, the only confirmed showing is in London, but with a subtitle like “the eighth Harry Potter story,” the play is bound to come to a theater near you eventually.

Fans can keep up with all the latest Harry Potter news on Pottermore. Rowling is also active on Twitter, where she loves answering Harry Potter questions.

“Fantastic Beasts and Where to Find Them” will be released in November of 2016.

The future of music is self-distribution

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By: Darien Campo (Staff Writer)

I discovered Snowmine largely by accident.

Browsing the plethora of music on Bandcamp.com led me to their page, where I found a free download to their first album “Laminate Pet Animal” (a palindromic title.)

Curious, I downloaded it and found that Snowmine was just the right amount of ambient indie-pop I’d been looking for my whole life. I’ve since bought all of their music and consider myself a lifetime follower.

It was luck that I found Snowmine, since back then there was hardly any mention of them on the internet. See, Snowmine isn’t signed to a major record label – in fact, they’re not signed to any record label at all. It’s not that they can’t get a label contract, they’re actively avoiding signing on to a label.

If it’s only going to lower their exposure, why would a band decide not to try and get a record label? Isn’t that the ultimate goal of any musician?

Not quite, anymore. In more recent years it’s actually becoming quite common to see musicians around the globe sharing their music without ever seeing a record contract — all thanks to the internet.

With websites like Bandcamp and Soundcloud, it’s easier than ever to upload and share your music without major backing. Thousands of indie artists choose a more direct way of selling music to their fans, using the internet to grow their fan base.

But it’s not just indie artists that have spurned labels, major bands are trying it as well.

In 2003, Radiohead, one of the world’s biggest bands, finished their six-album contract with EMI and they’ve never looked back. Since then they’ve released two albums, “In Rainbows” and “The King of Limbs” on their own website, with a “pay-what-you-want” pricing model.

Though it doesn’t guarantee as much exposure, bands like Snowmine appreciate the personal relationship to their fans self-distribution can give.

Their “from-us-to-you” campaign in promotion of their second album “Dialects” was a huge success. Fans enjoy dealing directly with their favorite artists instead of buying through a label.

The future of the music industry is coming fast, and it’s hard to tell if record labels are going to be a part of it anymore.

Like Radiohead vocalist Thom Yorke told Time in a 2005 interview, “I like the people at our record company, but the time is at hand when you have to ask why anyone needs one.”

“No Man’s Sky” preview

By: Ashton Newton 
Staff Writer

During E3 2014, I watched a live stream of the Sony press conference with hope that I’d see something breathtaking.

My wish was granted when I saw a space ship lift off of an orange planet lush with grass, trees, and dinosaurs, and blast off into space. The ship flew into battle; colorful ships zoomed by, followed by explosions and asteroids hurtling around.

A reddish planet appeared in the distance and the ship moved closer, right into the planet’s atmosphere, ready to touch down. This was my first glimpse at “No Man’s Sky” (NMS), and I was hooked. I became “No Man’s Sky’s” biggest fan.

Hello Games, a small British developer known for the iPhone game “Joe Danger,” is developing NMS.

At its core, “No Man’s Sky” is a game about exploration. The vast universe contains 18 quintillion procedurally generated planets for players to explore, some containing life and some not; “procedurally generated” meaning that not one planet is the same as another; each planet is unique and ready to be explored.

All life in the game is procedurally generated too, and when players make discoveries, it’s their duty to name the planets, creatures, and plants they find.

The overall goal of NMS is to reach the center of universe, and the closer to the center players get, the more difficult it gets to stay alive. No one knows what happens there, but Head Developer Sean Murray promises something amazing.

“No Man’s Sky” is officially due to be released in June 2016 on Playstation 4 and PC.

Hello Games has kept the majority of gameplay features and lore under wraps to make the experience for the player more enjoyable.

I’m eagerly waiting for June; NMS is looking to be the biggest and most ambitious game ever created.

Bond is Back: “Spectre” Review

By: Declan Hertel 
Entertainment Editor

Let’s begin with a disclaimer: I love James Bond. The suits, the gadgets, the villains, that theme song, the whole shebang. I especially love Daniel Craig’s run as Agent 007; in my opinion, he made the character seem more like an actual human being than any of the many others who portrayed Bond have.

“Spectre” is Craig’s almost-certainly final outing as Bond, and the film sees him going more rogue than ever before on an unofficial and mysterious mission at the behest of the now deceased M, played by Judi Dench (“Philomena”).

The opening sequence of the film starts with a long tracking shot of Bond in a Day of the Dead mask, following a man in a white suit, walking through a parade in Mexico City with a beautiful woman on his arm.

It’s quintessential Bond: sexy, dangerous, and indulgent.

We then move very swiftly through an exploding building, a foot chase through the parade, and a brutal fistfight in a helicopter over a mass of people gathered in the town square for the festival, complete with some serious aerial acrobatics.

It’s super intense, beautifully shot, and shamelessly over the top, serving as an excellent primer for the rest of the movie, which is all of the above.

Yes, “Spectre” is 140 minutes, but if you expected a James Bond film to be under two hours, you have some fundamental misconceptions about the franchise. That said, the grin on my face for the 140 minutes of the film could only be described as “really goofy.”

James Bond is pure fantasy, and “Spectre” provides a great deal of that fantasy. His world is a world of excess, decadence, and pure escapism.

The film mostly sticks to the established Bond formula, but I hardly think this is a bad thing.

Sure it gets a bit muddy at times, and Christoph Waltz’s (“Django Unchained”) excellent portrayal of the latest Bond villain is underused by a mile, but it hits its marks and hits them well, and I enjoyed every second.

I’ll be the first to admit that the Bond franchise’s treatment of women has never been stellar, but “Spectre” takes a step in the right direction.

It’s by no means perfect, but there’s definitely no deplorable conduct like some entries in the series have had (looking at you, shower scene in “Skyfall”).

The thing about James Bond is that he’s always a man of his time, yet as our world marches onward he’s a man out of time.

James Bond is still fundamentally the same as he was when he debuted with a different face in “Dr. No” those many years ago, but every installment changes him a bit. Craig’s Bond is the one I’ll miss most, mostly because he allowed us to see a man with darkness inside.

He was always the male fantasy that James Bond is at his core, but he also allowed himself to be vulnerable and scarred. That is what made him great.

I hope James Bond lives on after Craig leaves the role. But if it does not, I would be at peace with “Spectre” as the final entry. If you’re not a fan of Bond, this film probably won’t change your mind. But if you enjoy the franchise, you can’t go wrong.
3.5 of 4 paws

Back in black

By:Conner Williams 
Editor-in-Chief

After more than two dreadfully long months since the “Call of Duty: Black Ops 3” beta ended, the full game finally became available to play at 9 p.m. PST on Nov. 5, 2015.

And yes, I did count down the minutes until I was able to dive into the newest “Call of Duty” (COD) collaboration between Activision and Treyarch, the series’ saving grace.

Last year, when the yearly COD game was developed by Sledgehammer Games, whom had never worked on the series before, it received widespread criticism from the fan base over its new movement system, which involved jetpack boosters, speedy power slides, unlimited sprint, and the infamous exo-suit.

The production studios heard the outcry and adjusted the gameplay accordingly.

The first best thing that was done was getting Sledgehammer out of the picture, because let’s face it, “Advanced Warfare” was mediocre at best.

“Call of Duty: Black Ops 3” (BO3) offers gamers that traditional COD feeling that’s been missing since “Black Ops 2” (BO2), plus some welcome upgrades, of course.

The new movement system was designed to keep players on the run throughout the course of the map. This COD felt like it was designed to discourage camping, which is just fine with most players.

Players can now sprint for an unlimited amount of time, run on walls, quickly power slide long distances, and boost a short amount – similar to a double jump. The system was designed to chain different movements together in order to travel around the maps quickly and tactically.

To me, BO3 feels like BO2 mixed with “Advanced Warfare” without the exo suits that everyone disliked. Players can’t jetpack forever, nor can they become invisible, as was the case with some of the exo abilities from “Advanced Warfare.”

Zombies

Ah, yes. The triumphant return of the fan-favorite zombies mode. Personally, I think zombies mode is enough reason to purchase the entire game. I typically spend about five hours with a couple of friends attempting to decipher the endless clues, puzzles, and easter eggs hidden throughout the new zombies maps when they are first released.

The best part about it is that zombies is no longer about hitting the mystery box until you get a ray gun so that you can camp in a corner and blast away; there are intricate riddles that require a significant amount of time and trial-and-error in order to figure them out and advance throughout the story.

I don’t want to reveal too much, so I will leave it up to you to figure out how to handle the Beast (if you’ve played, you’ll get the reference).

Multiplayer

After the release of the beta back in August, the game developers made some serious adjustments to the infrastructure of the game to make this the smoothest multiplayer experience to date for a COD title. I have experienced zero lag or matchmaking trouble from the BO3 multiplayer servers.

The game introduced a new “Specialist” system, in which players pick one of nine Specialists to use as their class character.

Different Specialists are unlocked with increases in level. These Specialists have different abilities unique to their character. Each has a weapons class, which range from a war machine, to an explosive bow and arrow, and even a flamethrower.

Each Specialist also has an ability class that employs lethal abilities to give players the edge over others.

For example, the Rejack ability grants players the ability to respawn in the same area upon death without losing scorestreak progress, the Vision Pulse ability allows players to see every enemy on the map for a short duration, and Overdrive allows players to move lightning-quick for a short amount of time. However, players can only pick a weapon or an ability from their chosen Specialists, not both.

There is a solid array of weapons and perks to choose from, using the familiar ten-slot system for classes.

In addition, a new game mode has been added. Safeguard enlists players to escort a walking robot across the map and into enemy territory within a certain time limit.

The opposing team must stop the robot from being escorted, and can disable the robot for short amounts of time by shooting it, blowing it up, knifing it, and using any other method to inflict damage.

Safeguard is, by far, my favorite game mode. I posted a 68-14 match record on my favorite map of Redwood, in which players get to run around in the treetops of the Redwood Forest.

Campaign

BO3 brought back a feature that I have personally been missing and that has not been present since “World at War”: cooperative campaign.

Players can team up with a buddy to take on the campaign that is set in the year 2054. BO3 also added a new difficulty called “realistic” in which players and enemies take lethal damage from just a few shots. It is similar to playing in Hardcore mode.

After taking a brutal beating from an enemy robot, the protagonist undergoes surgery and becomes half human, half machine. The player receives an implant in the brain that allows him or her to perform certain cybernetic abilities, such as hacking enemy machinery and blowing up robots.

The campaign also has its own level-up system in which players can customize classes to use during levels. I have not finished the campaign yet, but it has been great so far, and the added ability to play with a friend makes it that much more enjoyable.

4 out of 4 paws.

Check out some video clips of me playing the BO3 multiplayer on our website, and add my gamertag (Cdubinite) if you want to play with me.

Freak Out for “Fallout 4”

By: Jenna Beresheim 
News Editor

“Fallout” fans are rejoicing as the long-awaited continuation of a story sets into motion, with the official release date for “Fallout 4” fast approaching on November 10, 2015.

This will be the fifth installment in the series by the ever-popular production company Bethesda. The game developer is known for their work with “Fallout 3,” “Fallout Shelter,” and the “Elder Scrolls” series.

One bad thing Bethesda has been known for is their rush to publish games before all of the bugs, glitches, and patches have been dealt with. Their products have garnered backlash from the gaming community before, but that has yet to stop people from playing their games, apparently.

“Fallout 4” will be no different, with the hype extending to real-world consumables. Bethesda has announced that they will be producing a Nuka Cola Quantum by Jones Soda, soon to be available at Target, as well as a “Fallout” Beer, which will only be available in Europe.

But there is already a split between the fans. While this new game boasts stunning graphics, a vast expanse of dialogue options, and all along new features guaranteed to satisfy, fans are still apprehensive.

Over the past week, screenshots, clips, and more information have steadily been leaked into gaming forums and communities. But the response has not been a positive one. Gamers claim that the graphics are lacking and textures appear flat.

The game takes place in Boston, Massachusetts 200 years after a nuclear war between the US and China, known as the Great War. The player is the sole survivor from vault 111 and must make their way out into the wild as done in previous “Fallout” games.

A few new features for fans to look forward to include the ability to build settlements and buildings, sending a brahmin, a mutated type of cattle, between their settlements, and one of the biggest pieces of news is that there is no level cap.

Bethesda also boasts that skill building will now be more of a tree system, weapons will be fully customizable, and that the player can continue their story well after the main quest line “ends.”

Between all of these options, it’s understandable that a game may lack in the graphics department from the start.

The producers are focusing more on the gameplay and interactions of characters, as well as the growth of the player’s personal character—this more so than keeping up with the quickly evolving gaming systems it is being made for.

Expect to see “Fallout” madness in stores soon, along with “Fallout” products in Target stores, but as per usual, I have complete faith in Bethesda pulling through, even if it takes a few post-release patches.

Personally, I’m just happy that the dog companion will never perish during a risky quest again.