Mount Hood

“Toy Story” Turns 20

By: Declan Hertel 
Entertainment Editor

We all know you’ve got to grow old, but growing up is dumb and you shouldn’t do it.

One school of thought would be perturbed by finding out that “Toy Story,” Pixar Animation’s first feature-length film, turns 20 years old on Nov. 22. But I think that the upcoming anniversary is a perfect opportunity to rewatch it for the zillionth time, and revel once more in what is both one of the best pieces of animation in history, and an indelible part of this generation’s childhood.

A solid percentage of my childhood memorabilia is “Toy Story” related. I still have all my Woody and Buzz Lightyear dolls and action figures, and every year the first item I put on the Christmas tree is a Sheriff Woody ornament.

One of my best friends has Woody and Buzz shoes and a big poster of the alien toys on her bedroom wall, and I have met a great many people with similar stories. “Toy Story” is a big deal for a lot of people.

But why? Why does this tale of talking toys still resonate so deeply with the babies of the mid-nineties?

Maybe because we had it while our brains were in their earliest stages of development, and it is thus etched into them. Maybe because after all the amazing technological advancements of the past few years, “Toy Story” still looks freaking fantastic.

Both of those things apply, but I think it has endured for another reason, one that I talked about in regards to Smashing Pumpkins’ “Mellon Collie and the Infinite Sadness” some time ago: it speaks to you in different, powerful ways depending on/no matter how old you are.

As a child, I watched it with glee, and imagined my own toys coming to life and having adventures. During my adolescence, I watched it and saw memories of a simpler, more imaginative time. Now as a twenty-something, I watch it and appreciate how honest and heartfelt the movie is.

My parents watch it and appreciate that a piece of children’s entertainment is so sophisticated and enjoyable to adults (not to mention the “growing up” theme of the later installments: my mother and I both openly wept during “Toy Story 3”).

I will always welcome Toy Story’s anniversaries: it’s another excuse to see what else it holds for the new phase of my life I find myself in. And now I’m going to watch it again.

History, Hip Hop, and Hamilton.

By: Jenna Beresheim 
News Editor

As someone who has personally struggled with learning history my entire life, I am constantly craving a learning source that tricks me into learning about new topics.

My childhood consisted of mnemonics, Wishbone the dog, and hours of Schoolhouse Rock. I even faintly recall The Animaniacs doing a few shows on states and presidents.

Names, dates, and locations have always been something I had to fully submerge my brain for any hopes I would retain an ounce of that information.

I was always that student in class that hummed a song or had some weird mental recollection tool to pull out of my pocket when the scantrons came out.

That is exactly the preconditioning that led me to latch onto the idea of a Broadway Musical featuring our Founding Fathers performing rap battles in an all-American, rags-to-riches story.

“Hamilton” puts Alexander Hamilton in the spotlight as a young twenty-something on his way up in the blossoming American government.

Other key figures that come into play are Aaron Burr, George Washington, Thomas Jefferson, Marquis de Lafayette, King George, and many more. Look at that, proof that I’m already recalling all of these key political figures.

The musical boasts over 46 tracks broken into two separate acts.

Through those 46 songs, Hamilton’s life is re-lived and history is told in a fascinating, enchanting way. Important dates, locations, events, and people are all laced in so seamlessly so as to educate the listener subconsciously.

The songs themselves accurately represent their characters as well – George Washington speaks in polished prose, while Lafayette sports a thick French accent.

This gives the characters more depth, and creates a relatable connection for all of them, even the characters you love to hate.

“Hamilton” debuted in February this year, where it sold out. Broadway quickly swooped in to host the musical on Aug. 6 2015, with multiple critical acclaims following shortly afterward.

The off-Broadway productions have even scored many awards, such as the Drama Desk Award for Outstanding Musical, along with seven other Drama Desk Awards out of 14 total nominations.

It is even rumored that the Broadway production is in the running for a 2016 Tony Award.

If that doesn’t speak for the musical enough, then listen to this: the entire soundtrack is free to enjoy on Spotify. So try it out for yourself without the big Broadway box office prices.

Now that may not seem like much – it’s a play for a reason, obviously.

But I have never experienced a musical that so accurately portrayed entire scenes within just the music itself. While listening, you’re dropped into war scenes, cabinet meetings in the form of vicious rap battles, and even countdowns to duels between two foes beyond compromise.

While I would fully encourage anyone to see “Hamilton” in its intended format for full immersion, I can attest to an experience just as fulfilling through the soundtrack alone.

And if you’re like me, you won’t be able to stop talking about it – or listening to it, for that matter – until everyone around you also has it memorized whether they like it or not.

4 out of 4 Paws

How I learned to stop worrying and love the bomb

By: Jack Armstrong 
Copy Editor

I wanted to start this review off in an honest manner by letting you, the reader, know up front that I am a huge Bethesda fan. I love “Doom,” “Wolfenstein” (yes, even the reboot), “Fallout,” and “The Elder Scrolls.”

So you can imagine how I felt picking up “Fallout 4” last Tuesday, Nov. 10. I was ecstatic to have another entry in my favorite variety of Bethesda brand, open world, first-person RPG goodness.

Of course, my excitement was tempered. Could the team who had brought me “Fallout 3” and Skyrim really suck me back into giving away 300 plus hours of my life?
I’m happy to report that they have done it again.

“Fallout 4” takes place in Boston, and in a welcome shift, the player actually starts in a pre-nuclear war suburb called Sanctuary Hills. After designing your protagonist, you are greeted by a Vault-Tec salesman who enrolls you and your family in the nearest nuclear safe vault.

As luck would have it, no sooner does your pen touch the contract than the alarm sounds, the missiles have launched, and war is upon you. You successfully rush to your vault with your family, but all is not what it seems. This is when your story begins.

The movement and player interactions feel comfortable and familiar, but if you didn’t like the way either “Fallout: New Vegas” or “Skyrim” played, don’t expect any vast deviation in the overall approach.

The controls are virtually unchanged, but the upgrades to the heads-up display and the quick weapon switch system are welcome.

The graphics have been at the center of discussion surrounding the game, but it looks like these worries were unfounded. Despite the slower frame rate, the console edition looks great and, most importantly, a huge step up from “New Vegas.”

Your trusty Pip-Boy is back in action, and the S.P.E.C.I.A.L. stats system returns as the primary method of determining play style.

With no level cap to limit progress, you could conceivably max out all the skills, but it still pays to focus on how you want to play the game.

Do you feel like Mad Max, like you want to tear up the wasteland with your bare hands, upgrade Strength, Endurance, and Agility to hit harder and take more punishment? Feeling more of a Han Solo vibe like you’d rather charm your way around? Charisma, Perception, Intelligence, and Luck are your tools.

Of course, combat plays a huge role, and “Fallout 4” has refined the Bethesda recipe with an emphasis on realism.

The Vault-Tec Assisted Targeting System makes a return but rather than pausing the combat completely it just slows combat. So while you have extra time to target, your foes have extra time as well.

The combat really showcases the new customization system for weapons, by far one of the best new additions. Bits of junk collected around the wasteland can now be broken down into components and crafted into weapon modifications.

Channel your inner MacGyver and use the glass from an empty Nuka Cola bottle, the crystal and screws from a discarded watch, and a touch of nuclear material to create a glowing dot reflex sight for that handy shotgun.

The possibilities are numerous for all guns and melee weapons, and the more skills you unlock on your S.P.E.C.I.A.L tree, the more upgrades you can create and unleash.

The other big addition is a new companion, this time in the form of a dog. Shortly after beginning your journey, you come across a dog who can be recruited to follow you on your adventures. Even though you don’t get to name him, you can customize his appearance with armor and other accessories you pick up along the way.

Companions are plentiful, and actually extremely helpful, which is a nice change of pace from other Bethesda games.

Not only can they carry supplies, but they are easily given orders, and once you set up a base, they can be told to wait at a base until you need them.

You will need friends to ensure your survival out in the post-apocalyptic wasteland. The map is huge. I’ve already logged close to 24 hours in the game and I’ve only managed to explore about a third of its total spread.

While much of the scenery is colored in a similar palate, different areas all have a distinct feel. Which is helpful when you’re trying to get your bearings.

There are a few complaints.

When I first ventured out into the wasteland, I was overwhelmed, and the learning curve went from nothing, to having to do all the things too quickly. Realistic? Yes. Frustrating? Absolutely.

The default control scheme was just different enough from previous entries that I was confused, but a quick shift in the menus and I was able to play my preferred control scheme from “Fallout 3.”

Finally, the system of building both in settlements and at crafting stations is difficult and not explained very well, if at all.

It took me a lot of trial and error to figure out how to negotiate all the menus and control nuances involved in building and customizing, and I have played “The Elder Scrolls” and “Fallout” a lot. I also encountered the most glitches when trying to build structures in my settlements.

This felt the most unpolished of all the in-game experiences.

Overall, I had high expectations for this edition of “Fallout,” and it continues to exceed every one of them.

If you are a fan of Bethesda, the open-world genre, RPG, first-person shooters, or really just a fan of video games in general, I highly recommend you pick this title up as soon as you can.

3.75 out of 4 paws.

“Fantastic Beasts and Where to Find Them”

By: Ashton Newton 
Staff Writer

2011 brought us the end of JK Rowling’s magical world of Harry Potter in cinemas with “Harry Potter and the Deathly Hallows Part 2.”

Since then, fans have been hungry for new Harry Potter material. Occasionally, on her website, Pottermore, Rowling will deliver with a new short story focusing in on a specific character.

Warner Brothers announced in 2013 that Rowling would make her screenwriting debut with the new Harry Potter spinoff “Fantastic Beasts and Where to Find Them,” due out in 2016, which is set to kick off an entirely new series set in the wonderful world of Harry Potter.

The film follows Newt Scamander, played by Eddie Redmayne (“The Theory of Everything”), a British wizard who arrives in 1920’s New York for a meeting with the Magical Congress for the United States of America.

Scamander carries around a briefcase filled with magical and dangerous creatures, and the story begins when the creatures are set free, threatening relations between the American wizards and the “no-maj” citizens (as muggles are called in America).

“Fantastic Beasts and Where to Find Them” is a common textbook in the Harry Potter universe. Scamander is the author, detailing the qualities of creatures in the wizarding world, and future films will explain how he became so knowledgeable.

After the box office failures that Warner Brothers faced with “Pan” and “Entourage” this year, the studio is really hoping for a 2016 homerun.

With the love that fans have for the Harry Potter series, allowing them to dive back into the universe once more should benefit Warner Brothers greatly.

Rowling is also coming out with a play titled “Harry Potter and the Cursed Child,” which premiers in London July of 2016 and is called “The eighth Harry Potter story.”

The play takes place over two parts meant to be watched in the same day, and it follows Harry Potter, now an overworked Ministry of Magic employee, and his son Albus Potter, who struggles with the weight of being Harry’s son.

As of right now, the only confirmed showing is in London, but with a subtitle like “the eighth Harry Potter story,” the play is bound to come to a theater near you eventually.

Fans can keep up with all the latest Harry Potter news on Pottermore. Rowling is also active on Twitter, where she loves answering Harry Potter questions.

“Fantastic Beasts and Where to Find Them” will be released in November of 2016.

The future of music is self-distribution

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By: Darien Campo (Staff Writer)

I discovered Snowmine largely by accident.

Browsing the plethora of music on Bandcamp.com led me to their page, where I found a free download to their first album “Laminate Pet Animal” (a palindromic title.)

Curious, I downloaded it and found that Snowmine was just the right amount of ambient indie-pop I’d been looking for my whole life. I’ve since bought all of their music and consider myself a lifetime follower.

It was luck that I found Snowmine, since back then there was hardly any mention of them on the internet. See, Snowmine isn’t signed to a major record label – in fact, they’re not signed to any record label at all. It’s not that they can’t get a label contract, they’re actively avoiding signing on to a label.

If it’s only going to lower their exposure, why would a band decide not to try and get a record label? Isn’t that the ultimate goal of any musician?

Not quite, anymore. In more recent years it’s actually becoming quite common to see musicians around the globe sharing their music without ever seeing a record contract — all thanks to the internet.

With websites like Bandcamp and Soundcloud, it’s easier than ever to upload and share your music without major backing. Thousands of indie artists choose a more direct way of selling music to their fans, using the internet to grow their fan base.

But it’s not just indie artists that have spurned labels, major bands are trying it as well.

In 2003, Radiohead, one of the world’s biggest bands, finished their six-album contract with EMI and they’ve never looked back. Since then they’ve released two albums, “In Rainbows” and “The King of Limbs” on their own website, with a “pay-what-you-want” pricing model.

Though it doesn’t guarantee as much exposure, bands like Snowmine appreciate the personal relationship to their fans self-distribution can give.

Their “from-us-to-you” campaign in promotion of their second album “Dialects” was a huge success. Fans enjoy dealing directly with their favorite artists instead of buying through a label.

The future of the music industry is coming fast, and it’s hard to tell if record labels are going to be a part of it anymore.

Like Radiohead vocalist Thom Yorke told Time in a 2005 interview, “I like the people at our record company, but the time is at hand when you have to ask why anyone needs one.”

“No Man’s Sky” preview

By: Ashton Newton 
Staff Writer

During E3 2014, I watched a live stream of the Sony press conference with hope that I’d see something breathtaking.

My wish was granted when I saw a space ship lift off of an orange planet lush with grass, trees, and dinosaurs, and blast off into space. The ship flew into battle; colorful ships zoomed by, followed by explosions and asteroids hurtling around.

A reddish planet appeared in the distance and the ship moved closer, right into the planet’s atmosphere, ready to touch down. This was my first glimpse at “No Man’s Sky” (NMS), and I was hooked. I became “No Man’s Sky’s” biggest fan.

Hello Games, a small British developer known for the iPhone game “Joe Danger,” is developing NMS.

At its core, “No Man’s Sky” is a game about exploration. The vast universe contains 18 quintillion procedurally generated planets for players to explore, some containing life and some not; “procedurally generated” meaning that not one planet is the same as another; each planet is unique and ready to be explored.

All life in the game is procedurally generated too, and when players make discoveries, it’s their duty to name the planets, creatures, and plants they find.

The overall goal of NMS is to reach the center of universe, and the closer to the center players get, the more difficult it gets to stay alive. No one knows what happens there, but Head Developer Sean Murray promises something amazing.

“No Man’s Sky” is officially due to be released in June 2016 on Playstation 4 and PC.

Hello Games has kept the majority of gameplay features and lore under wraps to make the experience for the player more enjoyable.

I’m eagerly waiting for June; NMS is looking to be the biggest and most ambitious game ever created.

Bond is Back: “Spectre” Review

By: Declan Hertel 
Entertainment Editor

Let’s begin with a disclaimer: I love James Bond. The suits, the gadgets, the villains, that theme song, the whole shebang. I especially love Daniel Craig’s run as Agent 007; in my opinion, he made the character seem more like an actual human being than any of the many others who portrayed Bond have.

“Spectre” is Craig’s almost-certainly final outing as Bond, and the film sees him going more rogue than ever before on an unofficial and mysterious mission at the behest of the now deceased M, played by Judi Dench (“Philomena”).

The opening sequence of the film starts with a long tracking shot of Bond in a Day of the Dead mask, following a man in a white suit, walking through a parade in Mexico City with a beautiful woman on his arm.

It’s quintessential Bond: sexy, dangerous, and indulgent.

We then move very swiftly through an exploding building, a foot chase through the parade, and a brutal fistfight in a helicopter over a mass of people gathered in the town square for the festival, complete with some serious aerial acrobatics.

It’s super intense, beautifully shot, and shamelessly over the top, serving as an excellent primer for the rest of the movie, which is all of the above.

Yes, “Spectre” is 140 minutes, but if you expected a James Bond film to be under two hours, you have some fundamental misconceptions about the franchise. That said, the grin on my face for the 140 minutes of the film could only be described as “really goofy.”

James Bond is pure fantasy, and “Spectre” provides a great deal of that fantasy. His world is a world of excess, decadence, and pure escapism.

The film mostly sticks to the established Bond formula, but I hardly think this is a bad thing.

Sure it gets a bit muddy at times, and Christoph Waltz’s (“Django Unchained”) excellent portrayal of the latest Bond villain is underused by a mile, but it hits its marks and hits them well, and I enjoyed every second.

I’ll be the first to admit that the Bond franchise’s treatment of women has never been stellar, but “Spectre” takes a step in the right direction.

It’s by no means perfect, but there’s definitely no deplorable conduct like some entries in the series have had (looking at you, shower scene in “Skyfall”).

The thing about James Bond is that he’s always a man of his time, yet as our world marches onward he’s a man out of time.

James Bond is still fundamentally the same as he was when he debuted with a different face in “Dr. No” those many years ago, but every installment changes him a bit. Craig’s Bond is the one I’ll miss most, mostly because he allowed us to see a man with darkness inside.

He was always the male fantasy that James Bond is at his core, but he also allowed himself to be vulnerable and scarred. That is what made him great.

I hope James Bond lives on after Craig leaves the role. But if it does not, I would be at peace with “Spectre” as the final entry. If you’re not a fan of Bond, this film probably won’t change your mind. But if you enjoy the franchise, you can’t go wrong.
3.5 of 4 paws